Art History in 3D – St. Thomas E-Learning And Research
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Art History in 3D

Virtual reality has been around for about two years now, and new educational applications are emerging every day. In the first image below, Dr. Heather Shirey’s art history class use the ClassVR system to view a 360-degree image of the Temple of Palmyra, in Syria (bottom image), giving students the illusion of standing in the middle of the temple. These detailed, 3-dimensional images become particularly precious as this historical site has been significantly and intentionally damaged by warfare in recent years. The ClassVR system is a group of connected virtual reality goggles that can be controlled from a central location, allowing a professor to send images to all headsets at once, create playlists of related subjects, upload their own 360-degree photos or allow students to explore on their own. When it’s time to leave virtual reality, they can all be shut down at once, too! If you are interested in exploring ClassVR for your own project, come talk to us in STELAR!

ClassVR in Art History

Temple of Bel, Palmyra

Temple of Bel, Palmyra 15.jpg” by Bernard Gagnon (Own work) is licensed under CC BY-SA 3.0

This post was written by Eric Tornoe, Associate Director of Research Computing for the St. Thomas E-Learning and Research (STELAR) Center at the University of St. Thomas in St. Paul, Minn. To learn more about this topic, please visit our website at www.stthomas.edu/stelar or email us at stelar@stthomas.edu.

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